Sources
CR
Type
Size
Alignment
Movement

Manticore, Heart-Piercer

Large Monstrosity, Chaotic Evil

Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 50 ft.
STR
19
+4
DEX
14
+2
CON
16
+3
INT
5
-3
WIS
12
+1
CHA
6
-2
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages
Challenge 5 (1,800 XP)

Actions

Multiattack. The manticore makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit:11 (2d6 + 4) piercing damage. The target must make a DC 14 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Lore

The desolate wilderness beyond the protection of the Hekma is largely uncharted. Immediately beyond the protective veil is a chaotic dune sea called Shefet, the Scouring Sands. The desert wears away at the edges of the fertile lands surrounding Naktamun, serving as a constant reminder that only the bounty and protection of the God-Pharaoh stand between the people of the city-state and a grisly death in the sands beyond. Beyond Shefet are parched, cracked expanses called Ramunap, the Broken…