Sources
CR
Type
Size
Alignment
Movement

Android

Medium Construct, Lawful Neutral

Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft. (hover), swim 30 ft.
STR
18
+4
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0
Saving Throws CON +5, WIS +4
Skills History +4, Perception +7
Damage Resistances acid, fire
Damage Immunities cold, poison
Condition Immunities Exhaustion, Poisoned
Senses blindsight 60 ft. (sentry only), darkvision 60 ft., passive Perception 17
Languages Common plus the languages spoken by its creator
Challenge 5 (1,800 XP)

Traits

Design Specialization. When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.

Lightning Overload. When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Spellcasting

Spellcasting (Diplomat and Medic Only). The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

2/day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)

Actions

Multiattack. The android makes two Force Strike attacks.

Force Strike. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit:15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Reactions

Parry (Duelist Only). The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.

Lore

Androids are synthetic humanoids built to assist their creators with highly specialized tasks. They are designed to be compliant and typically have friendly demeanors.