Sources
CR
Type
Size
Alignment
Movement

Chief Guh

Huge Giant, Chaotic Evil

Armor Class 9 (natural armor)
Hit Points 160 (10d12 + 40)
Speed 0 ft.
STR
21
+5
DEX
1
-5
CON
19
+4
INT
5
-3
WIS
9
-1
CHA
6
-2
Skills Perception +2
Senses passive Perception 12
Languages Common, Giant, Goblin
Challenge 5 (1,800 XP)

Actions

Multiattack. The giant makes two greatclub attacks or two unarmed attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:18 (3d8 + 5) bludgeoning damage.

Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:12 (3d4 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit:21 (3d10 + 5) bludgeoning damage.

Lore

Hill giants are selfish, dimwitted brutes that hunt, forage, and raid in constant search of food. They blunder through hills and forests devouring what they can,bullying smaller creatures into feeding them. Their laziness and dullness would long ago have spelled their end if not for their formidable size and strength.