Sources
CR
Type
Size
Alignment
Movement

King Hekaton

Huge Giant, Chaotic Good

Armor Class 16 (scale mail)
Hit Points 330 (20d12 + 100)
Speed 50 ft., swim 50 ft.
STR
29
+9
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
18
+4
CHA
18
+4
Saving Throws STR +14, CON +10, WIS +9, CHA +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)

Traits

Amphibious. Hekaton can breathe air and water.

Spellcasting

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light

3/day each: control weather, water breathing

Actions

Multiattack. Hekaton makes two broken chain attacks.

Broken Chain. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit:18 (3d6 + 9) bludgeoning damage.

Ballista. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit:18 (3d10 + 2) piercing damage.

Lightning Strike (Recharge 5–6). Hekaton hurls a magical lightning bolt at a point he can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Thunderous Stomp (Recharge). Hekaton stomps the ground, triggering a thunderclap. All other creatures within 15 feet of him must succeed on a DC 17 Constitution saving throw or take 33 (6d10) thunder damage and be deafened until the start of Hekaton's next turn. On a successful save, a creature takes half as much damage and isn't deafened. The thunderclap can be heard out to a range of 1,200 feet.

Lore

Storm giants are contemplative seers that live in places far removed from mortal civilization. Most have pale purple-gray skin and hair, and glittering emerald eyes.