Sources
CR
Type
Size
Alignment
Movement

Fire Giant Dreadnought

Huge Giant (fire giant), Lawful Evil

Armor Class 21 (plate armor, shields)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
STR
27
+8
DEX
9
-1
CON
23
+6
INT
8
-1
WIS
10
+0
CHA
11
+0
Saving Throws DEX +4, CON +11, CHA +5
Skills Athletics +13, Perception +5
Damage Immunities fire
Senses passive Perception 15
Languages Giant
Challenge 14 (11,500 XP)

Traits

Dual Shields. The giant carries two shields, each of which is accounted for in the giant's AC. The giant must stow or drop one of its shields to hurl rocks.

Actions

Multiattack. The giant makes two fireshield attacks.

Fireshield. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit:22 (4d6 + 8) bludgeoning damage plus 7 (2d6) fire damage plus 7 (2d6) piercing damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit:30 (4d10 + 8) bludgeoning damage.

Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a creature's space during this move, it makes a fireshield attack against that creature. If the attack hits, the target must also succeed on a DC 21 Strength saving throw or be pushed ahead of the giant for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 18 (3d6 + 8) bludgeoning damage, or 29 (6d6 + 8) bludgeoning damage if it was already prone.

Lore

The ordning for fire giants emphasizes not just strength but also skill at forgecraft. The foundry is the heart of any fire giant community. It is temple, school, proving ground, and political hub rolled into one.