Sources
CR
Type
Size
Alignment
Movement

Storm Giant Quintessent

Huge Giant (storm giant), Chaotic Good

Armor Class 12
Hit Points 230 (20d12 + 100)
Speed 50 ft., fly 50 ft. (hover), swim 50 ft.
STR
29
+9
DEX
14
+2
CON
20
+5
INT
17
+3
WIS
20
+5
CHA
19
+4
Saving Throws STR +14, CON +10, WIS +10, CHA +9
Skills Arcana +8, History +8
Damage Resistances cold; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities lightning, thunder
Senses truesight 60 ft., passive Perception 20
Languages Common, Giant
Challenge 16 (15,000 XP)

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two Lightning Sword attacks or uses Wind Javelin twice.

Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit:40 (9d6 + 9) lightning damage.

Windjavelin. The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and deals 19 (3d6 + 9) piercing damage to the target, striking unerringly. The javelin disappears after it hits.

Legendary Actions

Gust. The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around it. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in any horizontal direction the giant chooses.

Thunderbolt (2 Actions). The giant hurls a thunderbolt at a creature it can see within 600 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one.

One with the Storm (3 Actions). The giant vanishes, dispersing itself into the storm surrounding its lair. The giant can end this effect at the start of any of its turns, becoming a giant once more and appearing in any location it chooses within its lair. While dispersed, the giant can't take any actions other than lair actions, and it can't be targeted by attacks, spells, or other effects. The giant can't use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.

Lore

To forestall the inevitable, some storm giants approaching the end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to the elements and disperse themselves into nature, literally transforming into semiconscious storms. The blizzard that rages unendingly around a mountain peak, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a…