Sources
CR
Type
Size
Alignment
Movement

Doomwake Giant

Huge Giant, Lawful Evil

Armor Class 15 (natural armor)
Hit Points 162 (13d12 + 78)
Speed 40 ft.
STR
24
+7
DEX
12
+1
CON
22
+6
INT
12
+1
WIS
14
+2
CHA
16
+3
Saving Throws CON +10, WIS +6
Skills Intimidation +7, Perception +6
Damage Immunities necrotic, poison
Condition Immunities Frightened, Poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Giant
Challenge 11 (7,200 XP)

Traits

Aura of Erebos. Any creature that starts its turn within 10 feet of the giant must succeed on a DC 18 Constitution saving throw, or it takes 10 (3d6) necrotic damage and can't regain hit points until the start of its next turn. On a successful saving throw, the creature is immune to the giant's Aura of Erebos for 24 hours.

Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The giant makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit:20 (3d8 + 7) bludgeoning damage plus 10 (3d6) necrotic damage.

Noxious Gust (Recharge 5–6). The giant exhales a mighty gust that creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

Lore

Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their terror can manifest as one of these massive Nyxborn beings. Once unleashed, a doomwake giant goes on a rampage, fulfilling the prophecy mortals believed into being. After doing so, these terrors typically roam to the edges of the…