Gnome Cunning. <$title_short_name$> has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage. <$title_short_name$> has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Innate Spellcasting. <$title_short_name$>'s innate spellcasting ability is Intelligence (spell save DC <$spell_dc__int$>). <$title_short_name$> can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Multiattack. Mev makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.