Sources
CR
Type
Size
Alignment
Movement

Mev Flintknapper

Small Humanoid (gnome), Any alignment

Armor Class 17 (splint armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft.
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages any one language (usually Common), Gnomish, Terran, Undercommon
Challenge 3 (700 XP)

Traits

Gnome Cunning. <$title_short_name$> has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage. <$title_short_name$> has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Spellcasting

Innate Spellcasting. <$title_short_name$>'s innate spellcasting ability is Intelligence (spell save DC <$spell_dc__int$>). <$title_short_name$> can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

Multiattack. Mev makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.