Sources
CR
Type
Size
Alignment
Movement

Mev Flintknapper

Small Humanoid (gnome), Any alignment

Armor Class 17 (splint armor)
Hit Points 58 (9d8 + 18)
Speed 20 ft.
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages any one language (usually Common), Gnomish, Terran, Undercommon
Challenge 3 (700 XP)

Traits

Gnome Cunning. Mev has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage. Mev has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Spellcasting

Innate Spellcasting. Mev's innate spellcasting ability is Intelligence (spell save DC 10). Mev can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

Actions

Multiattack. Mev makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.