Sources
CR
Type
Size
Alignment
Movement

Melannor Fellbranch

Medium Humanoid (half-elf), Chaotic Good

Armor Class 11, 16 with barkskin
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
11
+0
Skills Medicine +4, Nature +3, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish
Challenge 2 (450 XP)

Traits

Fey Ancestry. Melannor has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Spellcasting. Melannor is a 4th-level spellcaster. His spellcasting ability is Wisdom. He has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit or Melee Weapon Attack +4 to hit with shillelagh, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Lore

Melannor Fellbranch, the friendly but humorless groundskeeper of Phaulkonmere, a compound located one block south of Kolat Towers, is the characters' main contact in the Emerald Enclave