Sources
CR
Type
Size
Alignment
Movement

Renaer Neverember

Medium Humanoid (human), Chaotic Good

Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12
+1
DEX
18
+4
CON
12
+1
INT
14
+2
WIS
11
+0
CHA
15
+2
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)

Traits

Lightfooted. Renaer can take the Dash or Disengage action as a bonus action on each of its turns.

Suave Defense. While Renaer is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack. Renaer makes three attacks: one with a dagger and two with its rapier.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d4 + 4) piercing damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) piercing damage.

Lore

Renaer is the estranged son of Dagult Neverember, the former Open Lord of Waterdeep and the current Lord of Neverwinter. Father and son detest one another, and Renaer is least happy when he finds himself forced to deal with some mess his father left behind. Qualities that both share include striking good looks, a love of drink, and a flair for diplomacy. What Renaer lacks is his father's belligerence, ill temper, and bad judgment.