Sources
CR
Type
Size
Alignment
Movement

Thorvin Twinbeard

Medium Humanoid (dwarf), Lawful Neutral

Armor Class 10
Hit Points 4 (1d8)
Speed 25 ft.
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
16
+3
CHA
10
+0
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 13
Languages Common, Dwarvish
Challenge 0 (10 XP)

Traits

Dwarven Resilience. Thorvin has advantage on saving throws against poison and resistance to poison damage.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.

Lore

Thorvin serves as Xanathar's chief engineer and trapsmith. He also serves the Harpers as a paid informant, keeping that faction apprised of Xanathar's plans as well as he can. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere.