Sources
CR
Type
Size
Alignment
Movement

Vajra Safahr

Medium Humanoid (human), Lawful Neutral

Armor Class 14, 17 with mage armor
Hit Points 126 (23d8 + 23)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
11
+0
CHA
16
+3
Saving Throws STR +2, DEX +4, CON +3, INT +12, WIS +7, CHA +5
Skills Arcana +10, History +10
Senses passive Perception 10
Languages Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Challenge 13 (10,000 XP)

Traits

Special Equipment. Vajra wields the Blackstaff, accounted for in her statistics. Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects.

Staff Spells. While holding the Blackstaff, Vajra can use an action to expend 1 or more of its charges to cast one of the following spells from it, using her spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Spellcasting

Spellcasting. Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation

1st level (4 slots): detect magic, identify, mage armor, thunderwave

2nd level (3 slots): invisibility, misty step, web

3rd level (3 slots): counterspell, fly, sending

4th level (3 slots): banishment, fire shield, stoneskin

5th level (3 slots): Bigby's hand, geas, telekinesis

6th level (1 slot): chain lightning, globe of invulnerability

7th level (1 slot): forcecage, prismatic spray

8th level (1 slot): antimagic field, power word stun

9th level (1 slot): imprisonment

Actions

Blackstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning, magic damage, or 6 (1d8 + 2) bludgeoning, magic damage when used with two hands. Vajra can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.

Lore

Vajra is a capable wizard in her mid-thirties, the youngest person ever to hold the position of Blackstaff. As the High Wizard of Waterdeep, she is charged with using all the magic and resources at her disposal to defend the city against threats. She was handpicked for the job by Khelben Arunsun, and wields the Blackstaff from which Khelben derived his name and the title of the office. Vajra isn't the city's most powerful wizard, but she can hold her own. Despite her many gifts, she still…