Sources
CR
Type
Size
Alignment
Movement

Orond Gralhund

Medium Humanoid (human), Neutral Evil

Armor Class 15 (breastplate)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11
+0
DEX
12
+1
CON
11
+0
INT
9
-1
WIS
14
+2
CHA
16
+3
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common
Challenge 1/8 (25 XP)

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:5 (1d8 + 1) piercing damage.

Reactions

Parry. Orond adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Lore

The Gralhunds are nobles who trade in arms and mercenaries, and whose family motto is "We see both sides." Orond is the patriarch, but he's not a quick-thinking or cultured sort-and deep down, he knows it. He leaves most of the plotting and socializing to his wife, Yalah, to whom he is devoted.