Sources
CR
Type
Size
Alignment
Movement

Maude

Medium Humanoid (goblinoid), Chaotic Evil

Armor Class 17 (chain shirt, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
17
+3
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
12
+1
CHA
11
+0
Skills Intimidation +2, Stealth +6, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)

Traits

Brute. A melee weapon deals one extra die of its damage when Maude hits with it (included in the attack).

Surprise Attack. If Maude surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Heart of Hruggek. Maude has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Actions

Multiattack. Maude makes two melee attacks.

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:11 (2d8 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:9 (2d6 + 3) piercing damage in melee or 5 (1d6 + 3) piercing damage at range.