Sources
CR
Type
Size
Alignment
Movement

Kol'daan

Medium Humanoid (troglodyte), Chaotic Evil

Armor Class 11 (natural armor)
Hit Points 20 (2d8 + 4)
Speed 30 ft.
STR
14
+2
DEX
10
+0
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2
Skills Stealth +2
Senses darkvision 60 ft., passive Perception 10
Languages Troglodyte
Challenge 1/4 (50 XP)

Traits

Chameleon Skin. Kol'daan has advantage on Dexterity (Stealth) checks made to hide.

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of Kol'daan must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity. While in sunlight, Kol'daan has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Kol'daan makes three attacks: one with its bite and two with its claws or sparring sword.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage.

Sparring Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d4 + 2) bludgeoning damage.