Sources
CR
Type
Size
Alignment
Movement

Kal the Crisp

Small/Medium Humanoid, Any alignment

Armor Class 16 (breastplate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
11
+0
Saving Throws STR +5, CON +4
Damage Resistances fire
Senses passive Perception 13
Languages Common plus one more language
Challenge 4 (1,100 XP)

Actions

Multiattack. Kal makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit:13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

After Kal throws the flask, roll a d6; on a 3 or lower, the fire starter has no more flasks to throw.