Sources
CR
Type
Size
Alignment
Movement

Infected Townsperson

Medium Humanoid (any race), Chaotic Good

Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 2 (450 XP)

Traits

Reckless. At the start of its turn, the townsperson can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Psychic Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage plus 3 (1d6) psychic damage.