Sources
CR
Type
Size
Alignment
Movement

Icewind Kobold

Small Humanoid (kobold), Any alignment

Armor Class 14 (hide armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft., climb 20 ft.
STR
7
-2
DEX
15
+2
CON
12
+1
INT
8
-1
WIS
8
-1
CHA
8
-1
Saving Throws DEX +4, CON +3
Skills Perception +1, Stealth +4, Survival +1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic
Challenge 1/8 (25 XP)

Traits

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:1 (1d6 - 2) piercing damage.

Lore

Kobolds can be found anywhere dragons are known to dwell, and those that live in the mountains and hills of Icewind Dale are among the hardiest of their kind. Drawn to the north by a desire to find and serve white dragons, these kobolds adapted as best they can to the hostile climate. Their sensitive eyes appreciate sunless days and long, dark nights. They use wooden javelins as tools to test the snow ahead of them.