Sources
CR
Type
Size
Alignment
Movement

Jarund Elkhardt

Medium Humanoid (human), Neutral

Armor Class 14 (hide armor, shield)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
18
+4
DEX
10
+0
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
18
+4
Saving Throws CON +5, WIS +5
Skills Athletics +7, Intimidation +7, Survival +5
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 5 (1,800 XP)

Traits

Brute. A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).

Actions

Multiattack. Jarund makes three melee attacks.

Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.

Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:11 (2d6 + 4) piercing damage.

Lore

The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years of rule is etched on his weather-worn face.