Sources
CR
Type
Size
Alignment
Movement

Griffon Cavalry Rider

Medium Humanoid (any race), Any alignment

Armor Class 17 (half plate armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14
+2
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0
Skills Animal Handling +3, Athletics +4, Perception +3
Senses passive Perception 13
Languages any one language (usually Common)
Challenge 2 (450 XP)

Actions

Lance. Melee Weapon Attack: +4 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit:8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Feather Fall. The rider wears a magic ring with which it can cast the feather fall spell on itself once as a reaction to falling. After the spell is cast, the ring becomes nonmagical.

Lore

The City Guard is Waterdeep's army, charged with protecting the city's walls and gates, government buildings, harbor, and officials. The City Guard also patrols the roads to Amphail, Goldenfields, and Daggerford.