Sources
CR
Type
Size
Alignment
Movement

Demogorgon Spawn

Medium Fiend (demon), Chaotic Evil

Armor Class 15
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
17
+3
DEX
15
+2
CON
13
+1
INT
8
-1
WIS
12
+1
CHA
7
-2
Skills Perception +3, Stealth +4
Damage Resistances cold, lightning
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)

Traits

Baleful Presence. Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.

Regeneration. The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Running Leap. With a 10-foot running start, the spawn can Long Jump up to 30 feet.

Actions

Multiattack. The spawn makes two Claw attacks.

Claw. Melee Attack Roll: +5, reach 10 ft. Hit:6 (1d6 + 3) Slashing damage.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.

Lore

Monstrous offspring of the bestial demon lord Demogorgon, these spawn are lean, bipedal creatures with bulbous, featureless heads. A Demogorgon spawn's head opens like a flower in bloom, revealing a gaping maw and five or more fleshy petals lined with teeth.