Baleful Presence. Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
Regeneration. The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Running Leap. With a 10-foot running start, the spawn can Long Jump up to 30 feet.
Multiattack. The spawn makes two Claw attacks.
Claw. Melee Attack Roll: +5, reach 10 ft. Hit:6 (1d6 + 3) Slashing damage.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.
Monstrous offspring of the bestial demon lord Demogorgon, these spawn are lean, bipedal creatures with bulbous, featureless heads. A Demogorgon spawn's head opens like a flower in bloom, revealing a gaping maw and five or more fleshy petals lined with teeth.