Sources
CR
Type
Size
Alignment
Movement

Goblin Warrior

Small Fey (goblinoid), Chaotic Neutral

Armor Class 15
Hit Points 10 (3d6)
Speed 30 ft.
STR
8
-1
DEX
15
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Skills Stealth +6
Senses Darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)

Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit:5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit:5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Lore

Goblins are embodiments of recklessness and ruin. They delight in wreckage—the louder, the more energetic, and the more convoluted, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots.