Sources
CR
Type
Size
Alignment
Movement

Kenku

Medium Humanoid (kenku), Chaotic Neutral

Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
10
+0
INT
11
+0
WIS
10
+0
CHA
10
+0
Skills Deception +4, Perception +2, Stealth +5
Senses passive Perception 12
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 1/4 (50 XP)

Traits

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Lore

Kenku are feathered humanoids that wander the world as vagabonds, driven by greed. They can perfectly imitate any sound they hear.