Sources
CR
Type
Size
Alignment
Movement

Kuo-toa Monitor

Medium Humanoid (kuo-toa), Neutral Evil

Armor Class 13 (natural armor, Unarmored Defense)
Hit Points 65 (10d8 + 20)
Speed 30 ft., swim 30 ft.
STR
14
+2
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
11
+0
Skills Perception +6, Religion +5
Senses darkvision 120 ft., passive Perception 16
Languages Undercommon
Challenge 3 (700 XP)

Traits

Amphibious. The kuo-toa can breathe air and water.

Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unarmored Defense. The kuo-toa adds its Wisdom modifier to its armor class.

Actions

Multiattack. The kuo-toa makes one bite attack and two unarmed strikes.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.

Lore

Kuo-toa are degenerate fishlike humanoids that once inhabited the shores and islands of the surface world. Long ago humans and their ilk drove the kuo-toa underground, where they dwell in madness and everlasting night. Kuo-toa can no longer abide daylight.