Sources
CR
Type
Size
Alignment
Movement

Mud Mephit

Small Elemental, Neutral Evil

Armor Class 11
Hit Points 27 (6d6 + 6)
Speed 20 ft., fly 20 ft., swim 20 ft.
STR
8
-1
DEX
12
+1
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
7
-2
Skills Stealth +3
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Terran
Challenge 1/4 (50 XP)

Traits

Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.

Actions

Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:4 (1d6 + 1) bludgeoning damage.

Mud Breath (Recharge). The mephit belches viscid mud onto one creature within 5 feet of it. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

Mephits are capricious, imp-like creatures native to the elemental planes. They come in six varieties, each one representing the mixture of two elements.