Sources
CR
Type
Size
Alignment
Movement

Goblin Minion

Small Fey (goblinoid), Chaotic Neutral

Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR
8
-1
DEX
15
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Skills Stealth +6
Senses Darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/8 (25 XP)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit:4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Lore

Wild Tricksters and Troublemakers