Sources
CR
Type
Size
Alignment
Movement

Merfolk Skirmisher

Medium Elemental, Neutral

Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 10 ft., swim 40 ft.
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
14
+2
CHA
12
+1
Senses passive Perception 12
Languages Common, Primordial (Aquan)
Challenge 1/8 (25 XP)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit:3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss:The spear magically returns to the merfolk's hand immediately after a ranged attack.

Lore

Protectors and Explorers of the Seas