Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Minor Illusion
1/day each: Blindness/Deafness, Faerie Fire, Grease
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit:12 (2d8 + 3) Psychic damage.
Jinx. Trigger: A creature the goblin can see hits it with an attack roll. Response—Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.
Wild Tricksters and Troublemakers