Sources
CR
Type
Size
Alignment
Movement

Goblin Hexer

Small Fey (goblinoid), Chaotic Neutral

Armor Class 13
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
8
-1
DEX
16
+3
CON
12
+1
INT
16
+3
WIS
10
+0
CHA
10
+0
Skills Sleight of Hand +5, Stealth +7
Senses Darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)

Spellcasting

Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):

At will: Minor Illusion

1/day each: Blindness/Deafness, Faerie Fire, Grease

Actions

Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.

Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit:12 (2d8 + 3) Psychic damage.

Reactions

Jinx. Trigger: A creature the goblin can see hits it with an attack roll. Response—Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.

Lore

Wild Tricksters and Troublemakers