Sources
CR
Type
Size
Alignment
Movement

Embric

Medium Humanoid (genasi), Neutral Good

Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Primordial
Challenge 2 (450 XP)

Spellcasting

Innate Spellcasting. Embric's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: produce flame

Actions

Multiattack. Embric makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Reactions

Parry. Embric adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Lore

Embric tends the forge in the Steam and Steel shop in Trollskull Alley. He is an expert weaponsmith and claims descent from the efreet of Calimshan and is prone to extreme mood swings. He is married to Avi.