Sources
CR
Type
Size
Alignment
Movement

Drow Commoner

Medium Humanoid (elf), Neutral Evil

Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
Senses passive Perception 10
Languages any one language (usually Common), Elvish, Undercommon
Challenge 0 (10 XP)

Traits

Fey Ancestry. The drow commoner has advantage on saving throws against being charmed, and magic can't put the drow commoner to sleep.

Sunlight Sensitivity. While in sunlight, the drow commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Innate Spellcasting. The drow commoner's innate spellcasting ability is Charisma (spell save DC 10). The drow commoner can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) bludgeoning damage.