Sources
CR
Type
Size
Alignment
Movement

Dermot Wurder (Tier 1)

Small Humanoid (cleric, goblin, goblinoid), Lawful Good

Armor Class 17 (breastplate, shield)
Hit Points 44 (8d6 + 16)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
10
+0
Saving Throws WIS +5, CHA +2
Skills Medicine +5, Religion +2, Survival +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin, Orc
Challenge 3 (700 XP)

Spellcasting

Spellcasting. Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: guidance, light, spare the dying

1/day each: bless, cure wounds

Actions

Multiattack. Dermot makes one Warhammer attack and one Searing Wrath attack.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with two hands.

Searing Wrath. Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit:9 (2d8) radiant damage, and the target is blinded until the end of its next turn.

Lore

When you're the twelfth son of a poor goblin family in Jigow, the only way to make a name for yourself is to become a great champion—someone who can win bragging contests in the local taverns night after night. Young Dermot Wurder, however, wasn't interested in performing feats of strength or agility that would win him a boast-worthy epithet. Fame wasn't for him, nor was the aggressiveness that becoming famous required. He was more interested in cooking, planting flowers, and sewing…