Spellcasting. Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: guidance, light, spare the dying
1/day each: bless, cure wounds
Multiattack. Dermot makes one Warhammer attack and one Searing Wrath attack.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with two hands.
Searing Wrath. Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit:9 (2d8) radiant damage, and the target is blinded until the end of its next turn.
When you're the twelfth son of a poor goblin family in Jigow, the only way to make a name for yourself is to become a great champion—someone who can win bragging contests in the local taverns night after night. Young Dermot Wurder, however, wasn't interested in performing feats of strength or agility that would win him a boast-worthy epithet. Fame wasn't for him, nor was the aggressiveness that becoming famous required. He was more interested in cooking, planting flowers, and sewing…