Sources
CR
Type
Size
Alignment
Movement

Blurg

Medium Humanoid (orc), Neutral

Armor Class 18 (plate armor)
Hit Points 42 (5d8 + 20)
Speed 30 ft.
STR
18
+4
DEX
12
+1
CON
18
+4
INT
18
+4
WIS
11
+0
CHA
12
+1
Skills Intimidation +5, Survival +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc, Dwarvish, Elvish, Undercommon
Challenge 2 (450 XP)

Traits

Aggressive. As a bonus action, Blurg can move up to its speed toward a hostile creature that it can see.

Spellcasting

Innate Spellcasting. Blurg can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see "Faerzress"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.

Actions

Multiattack. Blurg makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit:7 (1d6 + 4) piercing damage.