Sources
CR
Type
Size
Alignment
Movement

Baloth

Huge Beast, Unaligned

Armor Class 13 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 50 ft.
STR
22
+6
DEX
9
-1
CON
17
+3
INT
2
-4
WIS
11
+0
CHA
5
-3
Senses passive Perception 10
Languages
Challenge 5 (1,800 XP)

Traits

Trampling Charge. If the baloth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the baloth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit:22 (3d10 + 6) bludgeoning damage.

Lore

Baloths are perhaps the most distinctive of Zendikar's beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. The woodcrasher baloths of the Turntimber forest are surprisingly agile, leaping from tree to tree by using their great claws to clutch each spiraling trunk. The leatherback baloths of Ora Ondar are heavier and keep to the ground, where their thick, plated hide protects them from danger. Baloth herds occasionally stampede across the Onduan…