Sources
CR
Type
Size
Alignment
Movement

Amarith Coppervein

Medium Humanoid (dwarf), Neutral Good

Armor Class 17 (splint armor)
Hit Points 58 (9d8 + 18)
Speed 25 ft.
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills Athletics +5, Perception +2
Damage Resistances poison
Senses passive Perception 12
Languages any one language (usually Common), Dwarvish
Challenge 3 (700 XP)

Traits

Dwarven Resilience. <$title_short_name$> has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack. Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.