Dwarven Resilience. <$title_short_name$> has advantage on saving throws against poison, and has resistance against poison damage.
Multiattack. Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.