Sources
CR
Type
Size
Alignment
Movement

Witchlight Hand (Small)

Small Humanoid, Any alignment

Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
11
+0
INT
12
+1
WIS
13
+1
CHA
12
+1
Skills Sleight of Hand +6
Senses passive Perception 11
Languages Common plus any one language
Challenge 1/8 (25 XP)

Traits

Secret Expertise. The hand has one of these additional skills: Acrobatics +6, Animal Handling +5, Arcana +5, Athletics +4, Medicine +5, or Performance +5.

Spellcasting

Spellcasting. The hand casts one of the following spells, using Charisma as the spellcasting ability:

At will: dancing lights, message, prestidigitation

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.

Lore

Witchlight hands are the backbone of the Witchlight Carnival, a motley collection of individuals who operate many of the booths, make repairs, feed and exercise the animals, keep an eye out for thieves and other miscreants, and perform other miscellaneous tasks as Mister Witch dictates. A few also work part-time as performers and attractions. Although they travel to many worlds throughout the Material Plane, Witchlight hands rarely leave the carnival grounds. The carnival is the only world they…