Sources
CR
Type
Size
Alignment
Movement

Werewyvern

Medium Dragon (lycanthrope), Chaotic Evil

Armor Class 16
Hit Points 152 (16d8 + 80)
Speed 30 ft., fly 40 ft.
STR
19
+4
DEX
15
+2
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
12
+1
Saving Throws DEX +5, WIS +4
Skills Perception +4, Stealth +5
Senses Darkvision 120 ft., passive Perception 14
Languages Common, Draconic (can't speak in wyvern form)
Challenge 8 (3,900 XP)

Traits

Flyby (Wyvern or Hybrid Form Only). The werewyvern doesn't provoke an Opportunity Attack action when it flies out of an enemy's reach.

Actions

Multiattack. The werewyvern makes three attacks, using Javelin or Rend in any combination. It can replace one of these attacks with one Stinger attack.

Javelin (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit:18 (4d6 + 4) Piercing damage.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit:18 (4d6 + 4) Slashing damage.

Stinger (Wyvern or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit:7 (1d6 + 4) Piercing damage plus 16 (3d10) Poison damage, and the target has the Poisoned condition until the start of the werewyvern's next turn. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 16. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewyvern under the DM's control and has 20 Hit Points. Success: The target is immune to this werewyvern's curse for 24 hours.

Bonus Actions

Shape-Shift. The werewyvern shape-shifts into a Medium wyvern-humanoid hybrid or a Large wyvern, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Lore

Changed by the Venom of the Wyvern