Sources
CR
Type
Size
Alignment
Movement

Adult Emerald Dragon

Huge Dragon (gem), Lawful Neutral

Armor Class 18 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 40 ft., fly 80 ft., burrow 30 ft.
STR
23
+6
DEX
12
+1
CON
21
+5
INT
18
+4
WIS
16
+3
CHA
18
+4
Saving Throws DEX +6, CON +10, WIS +8, CHA +9
Skills Arcana +9, Deception +9, Perception +13, Stealth +6
Damage Resistances fire, psychic
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages Common, Draconic, telepathy 120 ft.
Challenge 14 (11,500 XP)

Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake.

Spellcasting

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: mage hand (the hand is invisible), minor illusion

1/day each: detect thoughts, dispel magic, invisibility, major image

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:10 (1d8 + 6) slashing damage.

Disorienting Breath (Recharge 5–6). The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Bonus Actions

Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

Legendary Actions

Claw. The dragon makes one Claw attack.

Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

Emerald Embers (Costs 3 Actions). The dragon creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) fire damage.

Lore

Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences.