Sources
CR
Type
Size
Alignment
Movement

Devkarin Lich

Medium Undead, Neutral Evil

Armor Class 14 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
11
+0
DEX
16
+3
CON
14
+2
INT
19
+4
WIS
16
+3
CHA
15
+2
Saving Throws CON +7, INT +9, WIS +8
Skills Arcana +14, Insight +8, Perception +8
Damage Resistances necrotic; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses truesight 120 ft., passive Perception 18
Languages Common, Elvish, Kraul
Challenge 14 (11,500 XP)

Traits

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Regeneration. The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate.

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.

Spellcasting

Spellcasting. The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): acid splash, chill touch, mage hand, poison spray, prestidigitation

1st level (4 slots): chromatic orb, magic missile, ray of sickness

2nd level (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web

3rd level (3 slots): animate dead, bestow curse, fear, vampiric touch

4th level (3 slots): blight, Evard's black tentacles

5th level (2 slots): cloudkill, insect plague

6th level (1 slot): circle of death, create undead

7th level (1 slot): finger of death

Actions

Noxious Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit:14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip. The lich casts one of its cantrips.

Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.

Disrupt Life (Costs 3 Actions). Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Lore

Powerful spellcasters of the Devkarin elves, steeped in Golgari magic, can transcend death to become liches. For them, life and death don't merely chase each other in an inevitable cycle; the two can intersect, and at that nexus the liches find immense power, which commands the awe, envy, and fear of other Golgari.