Sources
CR
Type
Size
Alignment
Movement

Uthgardt Shaman

Medium Humanoid (human), Any alignment

Armor Class 13 (hide armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14
+2
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
15
+2
CHA
12
+1
Skills Medicine +4, Nature +4, Perception +4, Survival +6
Senses passive Perception 14
Languages Bothii, Common
Challenge 2 (450 XP)

Spellcasting

Spellcasting (Requires a Sacred Bundle). The shaman casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12; +4 to hit with spell attacks):

At will: dancing lights, mage hand, message, thaumaturgy

1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if wielded with two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit:4 (1d6 + 1) piercing damage.

Lore

The Uthgardt are suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear and respect a shaman's power.