Two Heads. The Angry has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Rising Anger. If another creature deals damage to the Angry, the Angry's attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 19 (3d12) psychic damage.
On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.
Multiattack. The Angry makes two hook attacks.
Hook. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:16 (2d12 + 3) piercing damage.
The Shadowfell's pervasive melancholy sometimes gives rise to strange incarnations of the plane's bleak nature. The sorrowsworn embody the forms of suffering that are inherent to the shadowy landscape, and they visit horror on those who stumble into their midst.