Sources
CR
Type
Size
Alignment
Movement

Suldil Baldoriel

Medium Humanoid (half-elf), Chaotic Good

Armor Class 12, 15 with mage armor
Hit Points 137 (25d8 + 25)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
14
+2
CHA
20
+5
Saving Throws CON +5, CHA +9
Skills Arcana +9, Deception +9, Persuasion +9
Damage Resistances lightning
Senses passive Perception 12
Languages Celestial, Common, Draconic, Elvish
Challenge 10 (5,900 XP)

Traits

Young Bronze Dragon. Suldil is accompanied by a young bronze dragon. The dragon allows Suldil to use him as a mount.

Spellcasting

Spellcasting. Suldil casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, light, mage hand

1/day: disintegrate

2/day each: counterspell, shield

Actions

Bronze Bolt. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit:21 (3d10 + 5) lightning damage.

Explosion (1/Day). Suldil discharges a burst of energy in a 60-foot-radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on failed save, half as much damage on a successful save.

Bonus Actions

Mounted. If Suldil isn't mounted, she can use a bonus action to magically teleport onto her young bronze dragon mount, provided Suldil and the young bronze dragon are on the same plane of existence. When she teleports, Suldil appears astride the young bronze dragon along with any equipment she is wearing or carrying. While mounted and not incapacitated, Suldil can't be surprised, and both her and her mount gain advantage on Dexterity saving throws.

Lore

More than a thousand years ago, Suldil was born to a human boatswain and his sea-elf bride. Her innate magical prowess brought her to the attention of the fledgling order of the Knights of Bahamut. The Knights of Bahamut were an order of dragon riders that worshipped Bahamut and bonded to young metallic dragons.