Sources
CR
Type
Size
Alignment
Movement

Valygar

Medium Humanoid (human), Neutral Good

Armor Class 17 (half plate)
Hit Points 187 (25d8 + 75)
Speed 30 ft.
STR
14
+2
DEX
18
+4
CON
16
+3
INT
10
+0
WIS
11
+0
CHA
10
+0
Saving Throws STR +6, DEX +8
Skills Arcana +4, History +4, Perception +4
Senses passive Perception 14
Languages Common, Draconic, Primordial
Challenge 9 (5,000 XP)

Traits

Magic Resistance. Valygar has advantage on saving throws against spells and other magical effects.

Mage Slaying. When Valygar deals damage to a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.

Actions

Multiattack. Valygar makes two Katana attacks and one Hand Crossbow attack or he makes two Hand Crossbow attacks.

Katana. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands plus 13 (3d8) poison damage.

Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit:7 (1d6 + 4) piercing damage.

Bonus Actions

Shadow Stealth. While in dim light or darkness, Valygar can take the Hide action as a bonus action.

Reactions

Disrupt Spell. When a creature within 5 feet of Valygar casts a spell, he can use his reaction to make a melee weapon attack against that creature.

Lore

Valygar is a grumpy one, but me and him agree on most things, including that Red Wizards need to have their big, stupid brains kicked right up their backsides.