Sources
CR
Type
Size
Alignment
Movement

Eye of Fear and Flame

Medium Undead, Chaotic Evil

Armor Class 15 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
18
+4
INT
18
+4
WIS
17
+3
CHA
18
+4
Saving Throws STR +7, CON +8, WIS +7, CHA +8
Skills Perception +7
Damage Resistances necrotic, psychic
Damage Immunities poison
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned
Senses darkvision 60 ft., passive Perception 17
Languages Common, all languages known by any creature within 30 feet of it
Challenge 9 (5,000 XP)

Traits

Turn Immunity. The eye of fear and flame is immune to effects that turn undead.

Spellcasting

Innate Spellcasting. The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:

At will: detect evil and good, detect thoughts

1/day each: etherealness, true seeing

Actions

Multiattack. The eye of fear and flame makes two claw attacks and uses its Gemstone Eyes.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.

Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.

  • The target and up to four other creatures of the eye of fear and flame's choice within 10 feet of the target must each succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 44 (8d10) fire damage, and if it is a creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.

Lore

An eye of fear and flame stalks the world of the living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set with gems of red and black in each eye socket—then attacks.