Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
Innate Spellcasting. The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect evil and good, detect thoughts
1/day each: etherealness, true seeing
Multiattack. The eye of fear and flame makes two claw attacks and uses its Gemstone Eyes.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.
Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.
An eye of fear and flame stalks the world of the living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set with gems of red and black in each eye socket—then attacks.