Fey Ancestry. Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.
Living Shadow. While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.
Special Equipment. Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.
Sunlight Sensitivity. While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):
At will: dancing lights, light, sanctuary, thaumaturgy
1/day each: darkness, divine word, faerie fire, holy aura
2/day each: cure wounds, death ward, lesser restoration
Multiattack. Viconia attacks twice with her Magic Mace and uses her Spellcasting action.
Magic Mace. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit:13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.
Sacred Cleansing (Recharge 4–6). Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Me and Boo can attest that Viconia never helped us write the chapter about Ust Natha.