Sources
CR
Type
Size
Alignment
Movement

Viconia DeVir

Medium Humanoid (elf), Neutral Evil

Armor Class 21 (cloak of protection, plate, shield)
Hit Points 135 (30d8)
Speed 30 ft.
STR
25
+7
DEX
14
+2
CON
10
+0
INT
14
+2
WIS
20
+5
CHA
14
+2
Saving Throws CON +5, WIS +10
Skills Insight +10, Persuasion +7, Religion +12
Damage Resistances necrotic
Senses darkvision 60 ft., passive Perception 15
Languages Celestial, Common, Elvish
Challenge 13 (10,000 XP)

Traits

Fey Ancestry. Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.

Living Shadow. While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.

Special Equipment. Viconia wears a belt of giant strength (fire) and a cloak of protection and wields a +3 mace. Without the belt, her strength is 12 and her speed is reduced to 20 ft.

Sunlight Sensitivity. While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting. Viconia casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18):

At will: dancing lights, light, sanctuary, thaumaturgy

1/day each: darkness, divine word, faerie fire, holy aura

2/day each: cure wounds, death ward, lesser restoration

Actions

Multiattack. Viconia attacks twice with her Magic Mace and uses her Spellcasting action.

Magic Mace. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit:13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.

Sacred Cleansing (Recharge 4–6). Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within 60 feet must make a DC 18 Dexterity saving throw. A creature takes 28 (8d6) fire damage plus 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Lore

Me and Boo can attest that Viconia never helped us write the chapter about Ust Natha.