Sources
CR
Type
Size
Alignment
Movement

Shoal Serpent

Large Beast, Unaligned

Armor Class 13 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 20 ft., swim 40 ft.
STR
18
+4
DEX
15
+2
CON
16
+3
INT
2
-4
WIS
12
+1
CHA
5
-3
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages
Challenge 2 (450 XP)

Traits

Hold Breath. The serpent can hold its breath for 1 hour.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:14 (3d6 + 4) piercing damage.

Lore

The oceans, bays, and swamps of Zendikar are home to a variety of aquatic creatures that are at least as deadly as those on land, including monstrosities that can face the largest Eldrazi on almost equal footing. Given the dangers of Zendikar, even mundane animals such as octopuses, frogs, turtles, crabs, and crocodiles can grow to tremendous size (using the appropriate statistics from appendix A of the Monster Manual). The crabs of Ondu, the crocodiles of Guul Draz, the tortoises of Tazeem,…