Hold Breath. The serpent can hold its breath for 1 hour.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit:14 (3d6 + 4) piercing damage.
The oceans, bays, and swamps of Zendikar are home to a variety of aquatic creatures that are at least as deadly as those on land, including monstrosities that can face the largest Eldrazi on almost equal footing. Given the dangers of Zendikar, even mundane animals such as octopuses, frogs, turtles, crabs, and crocodiles can grow to tremendous size (using the appropriate statistics from appendix A of the Monster Manual). The crabs of Ondu, the crocodiles of Guul Draz, the tortoises of Tazeem,…