Sources
CR
Type
Size
Alignment
Movement

Shambling Mound Totem Elemental

Large Plant, Unaligned

Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., swim 20 ft.
STR
18
+4
DEX
8
-1
CON
16
+3
INT
5
-3
WIS
10
+0
CHA
5
-3
Skills Stealth +2
Damage Resistances cold, fire
Damage Immunities lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 5 (1,800 XP)

Traits

Lightning Absorption. Whenever the shambling mound totem is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound totem makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound totem uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound totem engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Lore

Elementals are an even more primal embodiment of natural forces. They are living beings of raw natural energy, but magic can shape and bind them into physical forms composed of wind, water, fire, or the verdant growth of the forest. The River Heralds construct jade totems that hold elementals in stasis until activated by trespassers. When a totem opens, the elemental's physical form comes together, and the intruders are quickly dispatched.