Sources
CR
Type
Size
Alignment
Movement

Rihuud

Huge Giant, Neutral

Armor Class 17 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
23
+6
DEX
15
+2
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
9
-1
Saving Throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)

Traits

Stone Camouflage. Rihuud has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Two Heads. Rihuud has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. Rihuud makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:13 (2d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit:28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at Rihuud, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.