Sources
CR
Type
Size
Alignment
Movement

Reindeer

Large Beast, Unaligned

Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.
STR
16
+3
DEX
10
+0
CON
12
+1
INT
2
-4
WIS
10
+0
CHA
6
-2
Senses passive Perception 10
Languages
Challenge 1/4 (50 XP)

Traits

Charge. If the reindeer moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit:8 (2d4 + 3) bludgeoning damage.

Lore

To ensure that they don't starve in the winter, the Reghed nomads of Icewind Dale follow the migration routes of reindeer herds and are mindful not to deplete the herds to the point where the beasts can no longer flourish or defend themselves against other natural predators.