Sources
CR
Type
Size
Alignment
Movement

Psionic Ashenwight

Medium Undead, Neutral

Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 24)
Speed 25 ft.
STR
19
+4
DEX
13
+1
CON
15
+2
INT
17
+3
WIS
14
+2
CHA
6
-2
Saving Throws STR +7, CON +5, INT +6, WIS +5
Damage Resistances necrotic, poison, psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Unconscious
Senses passive Perception 12
Languages telepathy 120 ft., understands the languages it knew in life but can't speak
Challenge 7 (2,900 XP)

Spellcasting

Spellcasting (Psionics). The ashenwight casts one of the following spells, requiring no spellcasting components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: mage hand (the hand is invisible)

1/day: calm emotions

Actions

Multiattack. The ashenwight makes two Necrotic Shard attacks. It also uses Psionic Crown if available.

Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit:7 (1d6 + 4) piercing damage plus 9 (2d8) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.

Psionic Crown (Recharge 5–6). The ashenwight wreathes the head of a creature it can see within 60 feet of itself with a crown of jagged, spectral crystals. The target must succeed on a DC 14 Wisdom saving throw or have the charmed condition for 1 minute. While charmed in this way, the target's thoughts are sluggish; it can't take reactions, its speed is halved, and it takes 9 (2d8) psychic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the creature sometimes rises as an ashenwight. The skin of these Undead horrors is desiccated, and their eyes often glow with otherworldly power.