Sources
CR
Type
Size
Alignment
Movement

Prince Xeleth

Medium Humanoid (wizard), Chaotic Evil

Armor Class 16 (elven chain)
Hit Points 103 (23d8)
Speed 30 ft.
STR
11
+0
DEX
14
+2
CON
10
+0
INT
21
+5
WIS
18
+4
CHA
18
+4
Saving Throws INT +8, WIS +7, CHA +7
Skills Arcana +8, Deception +7, Insight +7, Persuasion +7
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common, Draconic, Elvish
Challenge 8 (3,900 XP)

Traits

Fey Ancestry. Xeleth has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can't put it to sleep.

Special Equipment. Xeleth wears a suit of elven chain.

Unusual Nature. Xeleth doesn't require sleep.

Spellcasting

Spellcasting. Xeleth casts one of the following spells, using Intelligence as the spellcasting ability:

1/day each: fly, mislead, sending

Actions

Multiattack. Xeleth makes two Scimitar attacks and uses Radiant Beam (if available).

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) slashing damage plus 10 (3d6) radiant damage.

Radiant Beam (3/Day). A magical beam of radiance flashes out from Xeleth's hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8) radiant damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Starlight Step (3/Day). Xeleth magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.

Summon Solar Dragon (1/Day). Xeleth has a 50 percent chance of magically summoning a young solar dragon. A summoned dragon appears in an unoccupied space that the summoner can see, acts on its own initiative count, and is an ally of its summoner. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.